Despite the fact that the visual design of the #RoD game is created in a gloomy setting in order to match the selected location and time period (European outskirts of the 16th — 18th centuries), the storyline assumes a change of the daytime.

Redemption of the Damned game. Devlog #6. Night

The cycle of day and night changes affects the activity of enemies, which prompts the player to adapt, study the world around him and the features inherent in monsters from the folklore of Western and Eastern Europe.

Redemption of the Damned game. Devlog #6. Day

Some of them are vulnerable to sunlight and hide until dark. For others it is advisable not to be seen during the day.

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