Fog will become an integral part of the game’s plot.

“Redemption of the Damned” game. The fog.

It wouldn’t feel like a magical winter haze in the Alps or mesmerizing bluish smog from essential oils of the Australian Blue Mountains.

“Redemption of the Damned” game. Work with fog.

No sir, in “Redemption of the Damned” it is both light and thick, but always ominous fog, and only the devil knows what it hides behind it.

“Redemption of the Damned” game. The fog.

It is especially important to set up its high-quality display at night time, when it should be darker in order to avoid overexposure, and at the same time not upset the balance of its color and the brightness of the moon.

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MiroWin studio
MiroWin studio

Written by MiroWin studio

Ukrainian game development studio and publisher.

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