Redemption of the Damned. Developer Diary #28. Dynamic fog density.
Despite everything, MiroWin studio’s work on the project “Redemption of the Damned” continues. And it continues, of course, also until victory!
For example, we are honing the realism of the natural effects — the video shows the current result in terms of the dynamic density of the fog when changing altitude of the main character’s location.
P.S. The first works with fog can be found in one of the previous diaries — https://mirowin.medium.com/redemption-of-the-damned-devlog-5-the-fog-8be8d7058be3