Redemption of the Damned. Developer Diary #27. Selector
Working on the interaction with equipment and optimizing controls for different devices, we plan to create a number of mechanics and UI elements that would:
- improve the usability of such interaction;
- compensate some peculiarities of the character’s armament for a better game experience.
In particular, the universal selector from this video is one of the solutions from this range, which will allow to quickly switch between the hunter’s weapons and tools right in combat.