Redemption of the Damned. Developer Diary #24. Ragdoll.
What could be better than killing the wicked in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.
We thought that even if the addition of cinematic interactions does not match the realistic behavior of objects, it contains its fair share of fun even in a dark and deadly “Redemption of the Damned” world.
In this video, we show only the beginning of a long journey to an advanced system of interaction between enemies, player and environment.